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内容提要:
If you're just beginning to dive into the world of 3D, this is the book for you."
Animation Magazine. The Academy Award winning Maya 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller. Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert. The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software. 作者简介:Dariush Derakhshani is a Digital Effects Supervisor, writer, and educator in Los Angeles, California. Previously using Autdoesk’s AutoCAD software in his architecture days, Dariush migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6 when he enrolled in USC Film School’s Animation program, Dariush has been using Alias animation software for the past 11 years. From USC Film School, he received an M.F.A. in Film, Video, and Computer Animation in 1997. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG supervisor, and sometimes compositor. Dariush also serves as Editor in Chief of HDRI3d, a professional CG magazine from DMG Publishing. 作者简介:
Dariush Derakhshani is a Digital Effects Supervisor, writer, and educator in Los Angeles, California. Previously using Autdoesk’s AutoCAD software in his architecture days, Dariush migrated to using 3D programs when his firm’s principal architects needed to show their clients design work on the computer. Starting with Alias PowerAnimator version 6 when he enrolled in USC Film School’s Animation program, Dariush has been using Alias animation software for the past 11 years. From USC Film School, he received an M.F.A. in Film, Video, and Computer Animation in 1997. Dariush also holds a B.A. in Architecture and Theatre from Lehigh University in Pennsylvania and worked at a New Jersey architecture firm before moving to L.A. for film school. He has worked on feature films, music videos, and countless commercials as a 3D animator, CG supervisor, and sometimes compositor. Dariush also serves as Editor in Chief of HDRI3d, a professional CG magazine from DMG Publishing.
目录:
Introduction
Chapter 1 Introduction to Computer Graphics and 3D Embrace the Art Computer Graphics The Stages of Production The CG Production Work Flow Core Concepts Basic Film Concepts Summary Chapter 2 The Maya Interface Navigating in Maya A Screen Roadmap Panels and Frequently Used Windows Maya Object Structure Summary Chapter 3 Your First Maya Animation Project Overview aThe Solar System The Preproduction Process aPlanning Creating a Project The Production Process aCreating and Animating the Objects Using the Outliner Summary Chapter 4 Modeling with Polygons Planning Your Model Polygon Basics Poly Editing Tools Putting the Tools to Use:Making a Simple Hand Creating Areas of Detail on a Poly Mesh (Surface) Modeling Complex Objects:The Steam Locomotive Suggestions for Modeling PoLygons Summary Chapter 5 Modeling with NURBS Ways to Make NURBS Creating an Axe Using NURBS Editing NURBS Surfaces Using NURBS Surfacing to Create Polygons Converting NURBS to Polygons Patch Modeling Using Artisan to Sculpt NURBS Summary Chapter 6 Further Modeling Topics aDeformers and Subdivision Surfaces Modeling with Deformers aThe Lattice Subdivision Surfaces Creating a Starfish Building a Teakettle Summary Chapter 7 Maya Shading and Texturing Chapter 8 Introduction to Animation Chapter 9 Further Animation Practices Chapter 10 Maya Lighting Chapter 11 Maya Rendering Chapter 12 Maya Dynamics Glossary Index |