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内容提要:
Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively.
Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. 作者简介: Erick Miller, Character Setup Supervisor at Sony Pictures Imageworks, has been a Maya user since its inception at version 1.0 Currently, Erick is finishing the all-CG Sony Pictures Animation feature, Surf's Up. Prior to Surf's Up, while at Imageworks, Erick did facial rigging for the all-CG Feature, Monster House, and also built a muscle and skin system for the visual effects feature Ghost Rider. The muscle and skin system ins currently being used in other upcoming feature films, including the all-CG medieval fantasy/adventure epic, Beowulf, directed by the acclaimed Academy Award-winning director, Robert Zemeckis. Before Sony Pictures Imageworks, Miller worked at Digital Domain where he contributed to several groundbreaking effects projects including a crowd animation and rendering system, and a plug-in pose space deformation system. he created the Maya crowd pipeline for The Day After Tomorrow and muscle based facial rigging for a photo-realistic Michael Jordan Superbowl commercial. He was also the Lead Character TD for a series of Disney 50th anniversary commercials, and with his team, created a full squash and stretch 3D cartoon character rigging pipeline. As a Lead Character TD for the feature film, I, Robot, Erick was responsible for the hero facial rigging of the fully CG, photo-realistic main character, "Sonny", in addition to much of the character based Maya pipeline, including the crowd system, and many scripts, plug-ins, and character based tools. 喜欢读"这本书"的人也喜欢:
目录:
PROJECT ONE: MODELING
Lesson 1 Modelling Lesson 2 Preparation and Theory Lesson 3 Workflow Lesson 4 Modeling Lesson 5 Final Touches PROJECT TWO: RIGGING Lesson 6 Rigging Lesson 7 Preparation Lesson 8 Skeleton Lesson 9 Skinning Lesson 10 Final Touches PROJECT THREE: FACIAL Lesson 11 Facial Lesson 12 Preparation Lesson 13 The Jaw Lesson 14 The Eyes Lesson 15 Face Controls Lesson 16 The Lips Lesson 17 Driven Displacement Lesson 18 Expanded Topics Index |