计算机游戏进展Advances in computer games

计算机游戏进展Advances in computer games - 图书城

增改描述、封面图片

作者:
H. Jaap van den Herik  著
ISBN:
9783540488873 , 3540488871
出版社:
出版日期:
2006-12-1
定价:
508.50
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内容提要:
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad.
  The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.
编辑推荐:
The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies, LNCS has grown into the most comprehensive computer science resarch forum available.
The scope of LNCS, including its subseries LNAI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. The type of material publised traditionally includes.
-proceedings(published in time for the respective conference)
-post-proceedings(consisting of thoroughly revised final full papers)
-research monographs(which may be basde on outstanding PhD work, research projects, technical reports, etc.)
目录:
Innovative Opening-Book Handling
Partial Information Endgame Databases
Automatic Generation of Search Engines
RSPSA: Enhanced Parameter Optimization in Games
Similarity Pruning in PrOM Search
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
Recognizing Seki in Computer Go
Move-Pruning Techniques for Monte-Carlo Go
A Phantom-Go Program
Dual Lambda Search and Shogi Endgames
Chunking in Shogi: New Findings
King Race
The Graph-History Interaction Problem in Chinese Ches
A New Family of k-in-a-Row Games
Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
Player Modeling, Search Algorithms and Strategies in Multi-player Gaines
Solving Probabilistic Combinatorial Games
On Colored Heap Games of Sumbers
An Event-Based Pool Physics Simulator
Optimization of a Billiard Player Position Play
Author Index
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