Japanese Game Graphics(日本插画设计)

Japanese Game Graphics(日本插画设计) - 图书城

增改描述、封面图片

作者:
Works Corporation
ISBN:
9780060567729 , 0060567724
出版社:
HarperCollins Publishers Inc
出版日期:
2004-06
定价:
240.00
购买:
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内容提要:
Book Description
Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

Book Dimension
length: (cm)28.2                 width:(cm)21
作者简介:
For the past ten years, Japan-based Works Corporation has published various magazines on graphic design, animation, and computer graphics including "DTP World" and "CG World," whose circulations are the largest in the Japanese market.
编辑推荐:
Book Description
Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

Book Dimension
length: (cm)28.2                 width:(cm)21
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