Intelligent Technologies for Interactive Entertainment互动娱乐用智能技术/会议录

Intelligent Technologies for Interactive Entertainment互动娱乐用智能技术/会议录 - 图书城

增改描述、封面图片

作者:
Mark Maybury 著
ISBN:
9783540305095 , 3540305092
出版社:
出版日期:
2006-4-1
定价:
587.60
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内容提要:
This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc. The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).
目录:
Long Papers
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
Discovering the European Heritage Through the ChiKho Educational Web Game
 Squidball: An Experiment in Large-Scale Motion Capture and Game Design
 Generating Ambient Behaviors in Computer Role-Playing Games
 Telepresence Techniques for Controlling Avatar Motion in First Person Games
 Parallel Presentations for Heterogenous User Groups - An Initial User Study
 Performing Physical Object References with Migrating Virtual Characters
 AI-Mediated Interaction in Virtual Reality Art
 Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition
 AmbientBrowser: Web Browser for Everyday Enrichment
 Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
 Drawings as Input for Handheld Game Computers
 Let's Come Together -- Social Navigation Behaviors of Virtual and Real Humans
 Interacting with a Virtual Rap Dancer
 Grounding Emotions in Human-Machine Conversational Systems
 Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
 Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Game 
 Disjunctor Selection for One-Line Jokes Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen
……
Short Papers
Demos
Author Index
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