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内容提要:
The LNAI series reports state-of-the-art results in artificial intelligence re-search, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies,LNAI has grown into the most comprehensive artificial intelligence research forum available.
The scope of LNAI spans the whole range of artificial intelligence and intelli-gent information processing including interdisciplinary topics in a variety of application fields. The type of material published traditionally includes. —proceedings (published in time for the respective conference) —post-proceedings (consisting of thoroughly revised final full papers) —research monographs(which may be based on PhD work). 目录:
IVAs and Education
Training Agents: An Architecture for Reusability Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion Conversational Agents/NLP Natural Behavior of a Listening Agent Providing Computer Game Characters with Conversational Abilities Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis Dialog Simulation for Background Characters IVA Architectures INTERFACE Toolkit: A New Tool for Building IVAs Autonomous Virtual Agents Learning a Cognitive Model and Evolving Using Real Objects to Communicate with Virtual Characters A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction Cognition, Reasoning and Behaviour A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments When Emotion Does Not Mean Loss of Control Social Situated Agents in Virtual, Real and Mixed Reality Environments Do You See What Eyes See? Implementing Inattentional Blindness Social Causality and Responsibility: Modeling and Evaluation NonVerbal Communication Teaching Virtual Characters How to Use Body Language Direction of Attention Perception for Conversation Initiation in Virtual Environments A Model of Attention and Interest Using Gaze Behavior Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent …… Storytelling/Interactive Narrative Social Intelligence Emotions/Affect/Personality Evaluation and Methodology Poster Session Author Index |