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内容提要:
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications
This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter Discusses modern C++ idioms, which are often neglected in other publications 编辑推荐:
作者简介:
Francis Glassborow was chairman of the ACCU (Association of C & C++ Users) and edited the groups' principle publication throughout the 90's. He has published reviews of most C++ books on the market but doesn't confine his wisdom nor interest just to this language. He was a regular columnist for .EXE. Until this year he chaired an annual Programmers conference that regularly attracts the heavy-weights in C++ as well as other languages. He heads the UK delegation to the ISO working group committees for C and C++ and is therefore considered to be one of the world's leading authorities. He is the originator of much of the material aimed at making C++ easier to learn in the next Standard. His first book, “You Can Do It” is a motivational book teaching basic programming constructs to people with no background. It published with Wiley in 2003. 目录:
Preface
Acknowledgements Introductio C++ Overview 1. Getting Started 2. Fundamental Types, Operators and Simple Variables 3. Looping and Making Decisions 4. Namespaces & the C++ Standard Library 5. Writing Functions in C++ 6. Behaviour, Sequence Points & Order of Evaluation 7. Generic Functions 8. User Defined Types, Part 1: typedef and enum 9. User Defined Types, Part 2: Simple classes (value types) 10. User Defined Types, Part 3: Simple classes (homogeneous entity types) 11. Pointers, Smart Pointers, Iterators & Dynamic Instances 12. User Defined Types, Part 4: Class Hierarchies, Polymorphism, Inheritance and Subtypes 13. Dynamic Object Creation and Polymorphic Objects 14. Streams, Files & Persistence 15. Exceptions 16. Overloading Operators & Conversion Operators 17. Containers, Iterators and Algorithms 18. Something Old, Something New Appendix A: Those Who Went Before References Index |