人工智能:一种现代方法(英文版)

人工智能:一种现代方法(英文版) - 图书城
作者:
[英]拉塞尔,[美]诺文
ISBN:
9787115102027 , 7115102023
出版社:
人民邮电出版社
出版日期:
2002-4-1
定价:
75.00
¥56.30元 去当当网购买
¥58.50元 去蔚蓝网购买
内容提要 :
本书在智能Agent的概念框架下,把人工智能中相互分离的领域统一起来。全书主体内容共分为六大部分,即问题解、知识与推理、合乎逻辑的行动、不确定知识与推理、学习,以及通信、感知与行动。本书通过Agent从感知外部环境、到实施行动、并最后对外部环境施加影响的全过程,将这六部分组织起来,形成一个相互联系的整体,使读者对人工智能有一个完整的概念,达到较好的效果。
  本书可以作为信息领域及相关领域的高等院校本科生和研究生的教科书或教学参考书,也可以作为相关领域的科研与工程技术人员的参考书。


目录 :
Ⅰ Artificial Intelligence 1

1 Introduction 3
1.1 What Is AI? 4
?Acting humanly: The Turing Test approach 5
?Thinking humanly: The cognitive modelling approach 6
?Thinking rationally: The laws of thought approach 6
?Acting rationally: The rational agent approach 7
1.2 The Foundations of Artificial Intelligence 8
?Philosophy(428 B.C.-present) 8
?Mathematics(c.800-present) 11
?Psychology (1879-present) 12
?Computer engineering(1940-present) 14
?Linguistics(1957-present) 15
1.3 The History of Artificial Intelligence 16
?The gestation of artificial Intelligence(1943-1956) 16
?Early enthusiasm, great expectations(1952-1969) 17
?A dose of reality(1966-1974) 20
?Knowledge-based systems: The key to power?(1969-1979) 22
?AI becomes an Industry(1980-1988) 24
?The return of neural networks(1986-present) 24
?Recent events(1987-present) 25
1.4 The State of the Art 26
1.5 Summary 27
Bibliographical and Historical Notes 28
Exercises 28

2 Intelligent Agents 31
2.1 Introduction 31
2.2 How Agents Should Act 31
?The Ideal mapping from percept sequences to actions 34
?Autonomy 35
2.3 Structure of Intelligent Agents 35
?Agent programs 37
?Why not just look up the answers? 38
?An example 39
?Simple reflex agents 40
?Agents that keep track of the world 41
?Goal-based agents 42
?Utility-based agents 44
2.4 Environments 45
?Properties of environments 46
?Environment programs 47
2.5 Summary 49
?Bibliographical and Historical Notes 50
?Exercises 50

Ⅱ Problem-solving 53

3 Solving Problems by Searching 55
3.1 Problem-Solving Agents 55
3.2 Formulating Problems 57
?Knowledge and problem types 58
?Well-defined problems and solutions 60
?Measuring problem-solving performance 61
?Choosing states and actions 61
3.3 Example Problems 63
?Toy Problems 63
?Real-world problems 68
3.4 Searching for Solutions 70
?Generating action sequences 70
?Data structures for search trees 72
3.5 Search Strategies 73
?Breadth-first search 74
?Uniform cost search 75
?Depth-first search 77
?Depth-limited search 78
?Iterative deepening search 78
?Bidirectional search 80
?Comparing search strategies 81
3.6 Avoiding Repeated States 82
3.7 Constraint Satisfaction Search 83
3.8 Summary 85
Bibliographical and Historical Notes 86
Exercises 87

4 Informed Search Methods 92
4.1 Best-First Search 92
?Minimize estimated cost to reach a goal:Greedy Search 93
?Minimizing the total path cost: A* search 96
4.2 Heuristic Functions 101
?The effect of heuristic accuracy on performance 102
?Inventing heuristic functions 103
?Heuristics for constraint satisfaction problems 104
4.3 Memory bounded Search 106
?Iterative deepening A* search (IDA*) 106
?SMA* search 107
4.4 Iterative Improvement Algorithms 111
?Hill-climbing search 111
?Simulated annealing 113
?Applications in constraint Satisfaction problems 114
4.5 Summary 115
Bibliographical and Historical Notes 115
Exercises 118

5 Game Playing 122
5.1 Introduction: games as Search Problems 122
5.2 Perfect Decisions in Two-Person Games 123
5.3 Imperfect Decisions 126
?Evaluation functions 127
?Cutting off search 129
5.4 Alpha-Beta Pruning 129
?Effectiveness of alpha-beta pruning 131
5.5 Games That Include an Element of Chance 133
?Position evaluation in games with chance nodes 135
?Complexity of expectiminimax 135
5.6 State-of-the-Art Game Programs 136
?Chess 137
?Checkers or Draughts 138
?Othello 138
?Backgammon 139
?Go 139
5.7 Discussion 139
5.8 Summary 141
Bibliographical and Historical Notes 141
Exercises 145

Ⅲ Knowledge and reasoning 149

6 Agents that Reason Logically 151
6.1 A Knowledge-Based Agent 151
6.2 The Wumpus World Environment 153
?Specifying the environment 154
?Acting and reasoning in the wumpus world 155
6.3 Representation, Reasoning, and Logic 157
?Representation 160
?Inference 163
?Logics 165
6.4 Propositional Logic: A Very Simple Logic 166
?Syntax 166
?Semantics 168
?Validity and inference 169
?Models 170
?Rules of inference for propositional logic 171
?Complexity of propositional inference 173
6.5 An Agent for the Wumpus World 174
?The knowledge base 174
?Finding the wumpus 175
?Translating knowledge into action 176
?Problems with the propositional agent 176
6.6 Summary 178
Bibliographical and Historical Notes 178
Exercises 180

7 First-Order Logic 185
7.1 Syntax and Semantics 186
?Terms 188
?Atomic sentences 189
?Complex sentences 189
?Quantifiers 189
?Equality 193
7.2 Extensions and Notational Variations 194
?Higher-order logic 195
?Functional and predicate expressions using the λ operator 195
?The uniqueness quantifier Э! 196
?The uniqueness operator ι 196
?Notational variations 196
7.3 Using First-Order Logic 197
?The kinship domain 197
?Axioms, definitions, and theorems 198
?The domain of sets 199
?Special notations for sets, lists and arithmetic 200
?Asking questions and getting answers 200
7.4 Logical Agents for the Wumpus World 201
7.5 A Simple Reflex Agent 202
Limitations of simple reflex agents 203
7.6 Representing Change in the World 203
?Situation calculus 204
?Keeping track of location 206
7.7 Deducing Hidden Properties of the World 208
7.8 Preferences Among Actions 210
7.9 Toward a Goal-Based Agent 211
7.10 Summary 211
Bibliographical and Historical Notes 212
Exercises 213

8 Building a knowledge Base 217
8.1 Properties of Good and Bad Knowledge Bases 218
8.2 Knowledge Engineering 221
8.3 The Electronic Circuits Domain 223
?Decide what to talk about 223
?Decide on a vocabulary 224
?Encode general rules 225
?Encode the specific instance 225
?Pose queries to the inference procedure 226
8.4 General Ontology 226
?Representing Categories 229
?Measures 231
?Composite objects 233
?Representing change with events 234
?Times, intervals, and actions 238
?Objects revisited 240
?Substances and objects 241
?Mental events and mental objects 243
?Knowledge and action 247
8.5 The Grocery Shopping World 247
?Complete description of the shopping simulation 248
?Organizing knowledge 249
?Menu-planning 249
?Navigating 252
?Gathering 253
?Communicating 254
?Paying 256
8.6 Summary 256
Bibliographical and Historical Notes 256
Exercises 261

9 Inference in First-Order Logic 265
9.1 Inference Rules Involving Quantifiers 265
9.2 An Example Proof 266
9.3 Generalized Modus Ponens 269
?Canonical form 270
?Unification 270
?Sample proof revisited 271
9.4 Forward and Backward Chaining 272
?Forward-chaining algorithm 273
?Backward-chaining algorithm 275
9.5 Completeness 276
9.6 Resolution: A Complete Inference Procedure 277
?The resolution inference rule 278
?Canonical forms for resolution 278
?Resolution Proofs 279
?Conversion to Normal Form 281
?Example proof 282
?Dealing with equality 284
?Resolution strategies 284
9.7 Completeness of resolution 286
9.8 Summary 290
Bibliographical and Historical Notes 291
Exercises 294

10 Logical Reasoning Systens 297
10.1 Introduction 297
10.2 Indexing, Retrieval, and Unification 299
?Implementing sentences and terms 299
?Store and fetch 299
?Table-based indexing 300
?Tree-based indexing 301
?The unification algorithm 302
10.3 Logic Programming Systems 304
?The Prolog language 304
?Im
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